Eve Online problems

I love Eve Online. As soon as I heard that there was a Mac client available, I downloaded it and after the 14-day trial,
I signed up.
I was drawn to Eve Online because of its complexity. Compared to other MMORPG, Eve Online is far more cerebral. What other game has a Ph.D. economist on the staff who publishes a quarterly newsletter about the game’s virtual economy?
I have longed for an actual role-playing game wherein I can immerse myself in a particular persona. At first, I thought that the more popular MMORPG’s like Everquest and WOW would fit the bill. But as I logged in days of playing time, I realized that these games had a number of limitations, mostly because these games employed what is described as the “theme-park” approach, where one’s experience is scripted and carefully crafted. As described in Eve Online’s site, theme-park MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements. Eve Online, like Second Life, employs the playground approach—the game is what the players make it to be. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy.
But lately Eve Online has been giving me problems. The client crashes often. After about an hour of play, I get kicked back to the Mac desktop. No error messages. The problems have appeared since I upgraded to the new Trinity content. And I am not alone with these problems. Sad, because I truly love the game.
December 08 2007 06:55 am | Games and Software


